googlea37e40f38c6d5e13.html BDSM: Big Drunk Satanic Massacre Review
  • Steve Vegvari

BDSM: Big Drunk Satanic Massacre Review

BDSM: Big Drunk Satanic Massacre wants you to be shocked when you play it. Many games have built notoriety by pushing boundaries through the use of satire and offensive material ie: Duke Nukem. Developers Big Way Games tried to mimic this strategy by combining pop-culture references with in-your-face sexual content, and over the top violence. BDSM: Big Drunk Satanic Massacre manages to set up the joke, but fails to deliver the punchline.

You take on the role of Satan’s son, Lou, who is in a rut and now finds himself wallowing in his sorrows, drinking milk in a bar. His fiery world around him is a sort of alternate take on Id’s DOOM. Rather than demons taking over Earth, Hell has now become a tourist attraction for humans. Turning into a corporate landscape, Hell has now taken to turning demons into Big Wack burgers amongst other atrocities. Lou stumbles into a mission to free hell from humanity after leaving a bar to get some more milk money. From there, you're cast into a story that revolves around blowing demons and tourists apart from one area to the next with many pop-culture references sprinkled into the dialogue and level design.

BDSM: Big Drunk Satanic Massacre is a twin-stick shooter. It’s very traditional in its design. Some rooms can become quite hectic as the onslaught of enemies come pouring out from portals and surround Lou. However, the gameplay moves quite slow. Lou has a dash attack that can speed him up a small bit but is on cooldown to prevent overuse. You are given a decent number of guns to play with over the course of the game, including DOOM’s BFG. The efficiency of each weapon ranges. The revolver you begin with is quickly underpowered once you advance in the game. It’s a matter of obtaining new weapons and sticking to those until the next one comes around. Due to the pacing of the gameplay, every room turns into the same loop of circling around enemies, shooting without worrying about precision and waiting for the next door to unlock. Enemies will spawn in wave after wave, with very little to do or see in between. Bosses require a bit more strategy. You’ll once again find yourself circling around the boss, firing away. Only this time, there’s usually a caveat of having to manage other enemy spawns while the boss throws items, or shoots fire around the room. These high-pressure battles can be rewarding, especially on the harder difficulties when resources such as ammo and health are essential pickups when considering your survival.

There's an attempt to incorporate RPG elements into the gameplay by way of upgrades purchased by picking up cash left by your enemies or obtaining ability points for completing objectives. This entire process feels rather superficial. You’re able to increase health and ammo capacity slightly. Neither help in making you feel stronger. You’re able to purchase upgradeable spells and purchase perks that improve combat efficiency from Niac, a nod to Diablo's Cain. It all feels very lacklustre as the effects are barely noticeable nor have the desired impact one would expect.

The world of Hell in BDSM: Big Drunk Satanic Massacre isn’t as dreadful as you’d necessarily expect. The game is composed of different chapters, each taking you through separate locations. You’ll coast through the Big Wack’s warehouse, a Spanish-inspired backdrop, and a Gentlemen’s club. Each of them feels unique and has a multitude of cheeky references hidden for eagle-eyed players. Graphically, BDSM: Big Drunk Satanic Massacre looks pretty solid when taking in the scope of design. It’s a smaller game, with a small budget. A lot of care went into character models. Most are offered through text-based dialogue pop-ins, or during loading screens. The only issue I take is the colour pallet of each level leaves very little to focus on besides Lou himself. There are pops of reds and your usual hellish colour scheme, but it leaves characters models and the environment looking a bit washed out. The environments mesh together leaving no memorable locations for you to look back on. There were some technical hiccups experienced in the rather short five-hour campaign. Playing on a base PS4, framerate drops were fairly consistent when killing a large number of enemies at once⁠—which happens quite often. Transitional loading screen was a bit sluggish at times as well.

The spiritless environments could be excused if the content surrounding it was spot on. BDSM: Big Drunk Satanic Massacre hinges on the outrageous, yet the delivery and execution fall flat. The “tourist” enemies you come across are designed to be Peter Griffins and Cartmans, waltzing around and spreading fart clouds around the room. You’ll also find obese Doom Slayers wielding chainsaws, and a Nazi-esque My Little Pony army. These nods to other properties were amusing the first time you come across them, but once you realize that a large portion of the enemy list is repurposed to surround these references, it becomes tiring without getting a payoff.

Lou will also come across a number of scantily-clad succubi. Each of them doles out a small side-mission that involves you killing a high-powered enemy For some reason, Lou is irresistible, thus any interaction with the succubi boils down to having sex with them via an inane mini-game and moving on without much thought put into the interactions. The succubi are made out to be pin-up models or damsels in distress. Side mission interactions all come across as kitschy, offering small rewards for your time. Big Way Games attempts to hit you with some dark humour in the dialogue with the game's other characters as well. One boss, the Nerdodancer, is a acne-faced, overweight human who has caged succubi in his room. I assumed there would be a a takeaway from that kind of set up. However, the boss battle was groan-worthy. The low-hanging fruit swung so low, there were scuff marks on the ground.


The execution could have turned many of these pain points around. BDSM: Big Drunk Satanic Massacre has a voice and objective, but goes about it the wrong way. Many games have left players shocked but in a more thought provoking way. Big Way Games chose to throw everything they could at the wall to see what sticks. The game goes out of its way to make a point in trying to offend you. The intent is there but as a player, I was left wanting more substance from it all. There’s nothing wrong with having a game push boundaries and lean on the darker side of comedy. There is a way to elevate the experience so the end result is more digestible.


Final Thoughts


I wanted to enjoy BDSM: Big Drunk Satanic Massacre more than I did. The proposition of a twin-stick shooter filled with adult humour and references is what attracted me to the game in the first place. The dialogue felt forced that nothing ended up leaving an impression on me. This short experience was only elevated by the game’s combat. Unfortunately, in a game that wanted to be risqué didn’t take many liberties in the gameplay.


Verdict: Not Recommended

Available: October 10th, 2019

Platform: PlayStation 4, PC, Nintendo Switch

A code for BDSM: Big Drunk Satanic Massacre was provided on PS4 for review purposes.

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