googlea37e40f38c6d5e13.html Is The Resident Evil 2 1-Shot Demo Worth The 30-Minutes?
  • Steve Vegvari

Is The Resident Evil 2 1-Shot Demo Worth The 30-Minutes?

Capcom recently released the “1-Shot” Resident Evil 2 Remake demo on console and PC.

The demo gives players a small 30-minute window of time to traverse through a small section of the game. After the 30 minutes are through, that's it!

According to Capcom, roughly 1.4 million players have jumped into the demo. However, less than 30 percent found themselves at the end before time ran out. The demo has A LOT to go through in a such a small amount of time, and players who want to take it all in and appreciate the work will find it hard to reach the finish line.

If you have been on the fence on playing Resident Evil 2, the demo offers a great amount of context to the work that went into creating the game.

Unlike a lot of the remakes we have seen this generation, Resident Evil 2 is much more than a beat-by-beat remake. Similar to Insomniac’s 2016 Ratchet and Clank remake, Resident Evil 2 is built from the ground up, Tsuyoshi Kanda and the Capcom team have clearly put a lot of love and care into the modernized version of the beloved horror title.

Despite only having access to a small vertical slice, we are able to get a feel for how the lighting and sound design will impact the overall experience.

Right off the bat, you are thrown into the iconic RCPD lobby. In front of you, the RCPD Goddess Statue. The lighting beaming from nearby lights, mixing with the moonlight overhead does a wonderful job setting the tone during the initial moments.

Venturing into the darker corners of the available map, the lighting is once again handled exceptionally well. As most of the halls and rooms are in disarray, the only source of light stems from Leon’s flashlight. Directing Leon S. Kennedy to shine his light down the long halls of the East Wing reveal bloodshed and fallen members of the RCPD.

Now that the player has full control over the camera, it will be easier to appreciate the finite details laid out by Capcom. An obvious hurdle Capcom and the Resident Evil 2 team had to overcome is modernizing the game and getting rid of the fixed camera. You now have full control over where Leon looks as the camera is fixed in the third-person perspective.

Looking back at the original Resident Evil 2, a lot of the horror came from cinematic moments of which only worked due to the way Hideki Kamiya and his team directed certain shots back in 1998. The original Resident Evil 2 was laid out to specifically play on the uncomfortable feelings of claustrophobia.

Now, players are able to move the camera and perspective. This leads to the chance possibility of missing some of the tense moments. Instead, Capcom seems have focused on developing audio-cues for when important actions are taking place. It could be something as small as the scuffling of feet on the ground or a knock on a window. Each cue ignites tension as what's awaiting is usually not a friendly face. Though, Capcom does capitalize on keeping player expectations in check with a few sparse jump scares.

The mix between effective lighting and superb audio direction can really make things tense. It only made my anticipation for the full experience even greater. It felt great to be back in the shoes of Leon. Seeing the many puzzles laid out in the labyrinth that is the RCPD brought so many nostalgic feelings.

January 25th is just around the corner and I for one can’t wait to kick off 2019 in Raccoon City. After playing the demo, Resident Evil 2 quickly rose to one of my most anticipated games on the horizon. It will be incredible to see how they revitalize the other locations and the horrifying alligator sequence.

The Resident Evil 2 “1-Shot” demo is available now on Xbox One, PlayStation 4, and PC until January 31st.

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